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";s:4:"text";s:24691:" The official announcement for this change has arrived from Battlestate Games' official Twitter profile. May someone explain me how it works please ? So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? New comments cannot be posted and votes cannot be cast. Ammo: Can be disabled via config. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. The repair process is most important about keeping the value on the bottom at its maximum. haha. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. It varies, but is usually around 10-15% less. Privacy Policy. trade off is how protected you are of course. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. 5625365!kappa So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Is it even implemented into the game ? We are all thinking that fragmentation is bugged but it actually is not. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. To your knowledge, is that possible? It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. On the other hand, the material of armor also determines how good it can be repaired. The maximum probability of fragmentation is 1. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Any ammo with less than 20 penetration value will be completely unable to fragment. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Press question mark to learn the rest of the keyboard shortcuts. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Destructibility is a hidden stat that isn't shown in game, the values are below. It varies, but is usually around 10-15% less. Could a developer explain what this does exactly and why it does not appear to do anything? Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. I am a bot, and this action was performed automatically. For more information, please see our Thank you. Upvoted. Is this shit normal? If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. I'm pretty new to this game. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. So any bullet under 20 pen will never fragment. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Create an account to follow your favorite communities and start taking part in conversations. and our (LogOut/ ALL RIGHTS RESERVED. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Change), You are commenting using your Facebook account. Thats why the options for repair are so different. Started 49 minutes ago, 2023 BATTLESTATE GAMES. If you have an account, sign in now to post with your account. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Some people believe that this change could impact gameplay a lot. Could you add a example equation about armor durability damage? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. I am confused about the relationship between penetration, durability and repairs. Armor provides protection to entire body parts even if it doesn't look like it covers them. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Press question mark to learn the rest of the keyboard shortcuts. Damage value * number of fragments = potential damage. Create an account to follow your favorite communities and start taking part in conversations. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? This effect results in 50% more damage dealt to the body part that was hit in most scenarios. All tables are responsive. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. loading times and loading loot extramlly slow after wiping computer. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. I know this is old but it excites me as well ! those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Has the issue on the pulsefire haste DPI been solved? I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Otherwise, zoom in or press on the grey area of each table to swipe them. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? How does the COO not know how his own game works, honestly. MalsorisTv Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. Ryagi, You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. So bullet hits arm, fragments to 4 and maybe 2 hit chest. There is no trace of this in the game. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There's no trace of it in the game files either. You can post now and register later. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Major Client-Side changes to Ballistics are coming in the future. Only fragmentation after penetration of terrain. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. UNBANNED! People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". a 25/25 would be the same durability and pen chance as a 25/80. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. I'm pretty new to this game. Last Updated 5/29/2020, though these mechanics and values rarely change. I'm pretty new to this game. Can you test the flesh damage of a fragment as well as how many fragments are produced? Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Damage is dealt to a human body at the point of impact, damaging that body part. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. is still fragmentation chance doing nothing?? Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. 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